A fair FPS check Method
The game can even out FPS by itself. That is handy for normal play but hides the difference between settings and presets. For the check, turn off:
| Setting (Options → Graphics) | For the check | Why |
|---|---|---|
| Foreground FPS Cap | off | FPS stops at the cap, so a gain cannot show. |
| VSync | Off | Holds FPS at the refresh rate of the screen. |
| Dynamic Resolution | off | Under load the game lowers the resolution to hold Target Framerate: FPS stays the same, the picture gets blurrier. |
| Dynamic Culling | off | Under load the game removes some particles by itself. |
Keep the same in both checks: Renderer, Window Resolution, Upscale Mode, Image Quality, Texture Quality, NVIDIA Reflex and Triple-Buffering.
How to run it
- Change the settings and press Save: the game writes its settings on Save and when it closes.
- Enter a map and run around for a minute: the first pass through a zone builds the shader cache and stutters.
- In Exile Assistant open Check and run 3 minutes on the unchanged game, then the same with a preset, on the same map.
- Afterwards turn your usual settings back on.
Exile Assistant warns before a check when these settings are on. How the FPS check works.